- 3D Generalist & Modeller — TechXR
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Location: Bhopal (On-site)
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Experience: 1+ years
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Budget - 5.5LPA
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Type: Full-time
About the Role -We're building immersive VR experiences of India's most sacred spaces — temples, garbh grihs, teerth sthals, and mythological environments. We need a 3D Generalist & Modeller who can work fast, leverage AI tools to compress timelines, and bring devotional spaces to life with accuracy and atmosphere.
By "Generalist & Modeller" we mean: modelling + texturing + UV + basic lighting + asset optimization + animations. You own the asset from concept reference to game-ready export.
What You'll Do-
Model temples, garbh grihs, idols (murtis), architectural elements, and natural/celestial environments for VR
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Build full 3D environments — interiors, exteriors, props, terrain
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Use AI tools (Tripo, Meshy, Rodin, Hunyuan 3D, Sora/Kling/Runway for reference and animation) to accelerate production
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Retopologize, optimize, and UV-unwrap AI-generated meshes for real-time VR use
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Texture, light, and shade assets in Blender / Maya / 3ds Max
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Build clean low-poly, game-ready assets that perform on Quest 2/3
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Iterate fast — we ship weekly, not quarterly
Must-Have-
1+ year of hands-on 3D modelling experience
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Strong low-poly modelling skills — poly budgets, clean topology, efficient UVs, texture atlasing
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Working knowledge of Tripo and at least one other AI 3D tool (Meshy / Rodin / Hunyuan / CSM)
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AI-driven 3D animation workflows (rigging-free animation, motion transfer, etc.)
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Comfortable learning new AI 3D tools as they emerge — this space moves monthly
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Fast modelling — box modelling, kitbashing, sculpting fundamentals
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Blender or Maya proficiency
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Strong sense of proportion, scale, and architectural accuracy
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Portfolio required — ArtStation / Behance / Drive link with at least 3 finished pieces. Applications without a portfolio will not be reviewed.
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Reverence for the subject matter — working on idols and garbh grihs requires respect for iconography (mudras, vahanas, ayudhas, proportions per Shilpa Shastra). These are not just assets, they are darshan.
Bonus-
Unity/Unreal asset pipeline experience (FBX, glTF export, LODs)
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Familiarity with Indian temple architecture (Nagara, Dravidian, Vesara styles)
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Substance Painter / Designer
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Lighting and rendering for cinematic stills
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Photogrammetry / Gaussian Splatting experience