Required Skills
- Professional experience in 3D modeling, organic asset creation, and digital sculpting for games or real-time applications.
- Strong proficiency in ZBrush or equivalent digital sculpting software.
- Strong understanding of organic forms, anatomy, proportions, and sculptural principles.
- Strong understanding of high-poly to low-poly workflows and production-ready asset creation.
- Strong knowledge of topology, UVs, baking, and PBR texturing workflows.
- Ability to create game-ready, optimized assets for real-time applications.
- Strong understanding of scale, proportion, silhouette, composition, and visual readability.
- Ability to work from concept art, photographic references, historical references, and real-world objects.
- Strong attention to detail, material definition, surface quality, and visual accuracy.
- Ability to work within professional, AAA-quality asset production pipelines and real-time workflows.
Technical Skills
- ZBrush — Sculpting, detailing, and high-resolution asset creation
- Blender / Maya / 3ds Max — Modeling, retopology, UVs, and asset preparation
- Substance 3D Painter / Designer — PBR texturing and material creation
- Marmoset Toolbag — Baking, look development, and asset presentation
- Unreal Engine — Real-time asset implementation and validation
- Retopology — Production-ready topology and optimized meshes
- UV Unwrapping — Efficient UV layouts and texture-space management
- High-to-Low Baking — Normal, AO, curvature, and related map workflows
- PBR Materials — Physically based material authoring
- LOD Creation — Real-time optimization and performance-aware asset preparation
- Nanite-Aware Workflows — Preparing assets appropriately for Unreal Engine's Nanite pipeline
Sculpting Requirements
- Primary, secondary, and tertiary sculpting
- Anatomical and figurative sculpting
- Stone carving and erosion detailing
- Ornamental and decorative sculpting
- Relief and bas-relief creation
- Surface damage and natural wear
- Chipped edges, cracks, fractures, and weathering
- Fine sculptural details and realistic surface imperfections
- Creation of believable handmade and historically inspired details
- Converting high-resolution sculptural work into efficient, production-ready game assets
Application
If your experience aligns with the role, please submit your application and portfolio through our application form:
Apply: https://tally.so/r/Y5B4qJ
Please ensure your portfolio clearly demonstrates your 3D modeling, sculpting, organic asset creation, texturing, high-to-low workflow, and Unreal Engine implementation.
Learn More About Hyperverse Studios
Interested in learning more about our studio and the world we're building?
- Visit the Hyperverse Studios website — www.hyper-verse.in
- Follow Hyperverse Studios on LinkedIn — www.linkedin.com/company/hyperverse-studio
For application-related questions or technical issues with this form, please contact [email protected].
Pay: ₹8,000.00 - ₹25,000.00 per month
Benefits:
- Flexible schedule
- Work from home
Application Question(s):
- Current Monthly Compensation (INR/month)
- Expected Monthly Compensation (INR/month)
- Contact Number
- Current Location (City, Country)
- Are you comfortable completing a practical 3D sculpting/modeling assessment if shortlisted?
Work Location: Remote