Optics & Display Engineer – XR Headset
Company: US-Based Technology Company
Work Location: Fun Republic Area, Andheri West, Mumbai
Employment Type: Full-Time | On-Site
Experience: Freshers Welcome
Education: B.E./B.Tech/M.Sc./M.Tech in Optics, Photonics, Applied Physics, Electronics, ECE, Instrumentation or related discipline
About the Opportunity
A US-based technology company is hiring engineers in Mumbai to develop a next-generation immersive 180° entertainment headset.
We are looking for an Optics & Display Engineer who will help create the visual experience inside the headset.
This role sits at the intersection of optics, displays, electronics, human vision and XR technology. You will work with high-resolution displays, pancake lenses and optical modules to achieve a sharp, comfortable and cinema-quality immersive viewing experience.
Fresh graduates with strong optics, photonics, imaging, display or physics projects are encouraged to apply.
What You Will Work On
You will help develop the visual system from:
Display Selection → Lens Selection → Optical Integration → Alignment → Calibration → Visual Testing → Production Validation
Key Responsibilities
Display Technology
Research and evaluate high-resolution display technologies for XR headsets.
Work with Micro-OLED, OLED and fast LCD technologies.
Compare display modules based on:Resolution
Pixel density
Brightness
Contrast
Refresh rate
Color performance
Latency
Power consumption
Thermal performance
Work with display suppliers and evaluate engineering samples.
Support display integration with the electronics team.
XR Optics
Evaluate and integrate optical systems including:
Pancake lenses Aspheric lenses Fresnel systems Other emerging XR optics
You will help determine the right optical architecture for long-duration immersive entertainment.
You will work on:
Field of View (FOV)
Pixels Per Degree (PPD)
Eye relief
Exit pupil
IPD
Focus
Lens-to-display distance
Optical distortion
Chromatic aberration
Edge-to-edge clarity
Glare and reflections
Visual comfort
180° Immersive Cinema Optimization
SilverScreenX is being developed specifically around immersive entertainment.
You will work closely with the XR software engineer to optimize the headset for:
Stereoscopic 180° movies
Immersive video
Sports
Concerts
Live entertainment
Long-duration viewing
The goal is not simply to achieve impressive specifications on paper. The objective is to make content look sharp, natural and comfortable for extended viewing periods.
Optical Alignment
Small errors in display/lens positioning can significantly affect XR image quality.
You will help define:
Lens alignment
Display alignment
Optical-axis alignment
Lens/display spacing
IPD geometry
Mechanical tolerances
Calibration procedures
You will work closely with the Mechanical Engineer to ensure the physical headset maintains these tolerances during manufacturing.
Optical Calibration
You will help develop a repeatable calibration process for every headset.
For example:
Headset → Display Test Pattern → Camera/Measurement → Distortion Analysis → Calibration → Verification → PASS/FAIL
As production grows, this process should become increasingly automated.
Visual Quality Testing
You will investigate issues such as:
Blur
Distortion
Color mismatch
Uneven brightness
Dead/stuck pixels
Glare
Ghosting
Chromatic aberration
Poor edge clarity
Incorrect focus
Eye strain
Stereo mismatch
You will help establish measurable acceptance criteria for production devices.
Optical Cleanliness
Because lenses and displays are extremely sensitive to contamination, you will help define:
Optical cleaning procedures
Dust-control requirements
Display handling procedures
Lens handling procedures
Assembly cleanliness standards
Inspection processes
For production, you will work with the Manufacturing Engineer to create a controlled optical assembly/calibration area.
Supplier & Vendor Evaluation
You will interact with display and optics suppliers to:
Request samples
Compare optical modules
Review specifications
Test reference designs
Evaluate quality consistency
Define acceptable tolerances
Compare cost and MOQ
Identify alternative suppliers
Resolve quality problems
You will help the company decide whether to use a ready-made optical module, semi-custom module or eventually a more customized optical system.
Prototype Development
During early development, you will work hands-on with:
Display modules
Lens assemblies
XR reference headsets
Optical prototypes
Mechanical test fixtures
Calibration equipment
You will participate directly in prototype builds rather than working only on theoretical simulations.
Tools & Technical Knowledge
Exposure to any of the following is valuable:
Geometric optics
Physical optics
Imaging systems
Display technology
Photometry
Color science
Optical measurement
Image processing
MATLAB
Python
Zemax / OpticStudio
Code V or similar optical-design software
Python/MATLAB skills are particularly useful for analyzing calibration and measurement data.
Freshers Are Welcome
Professional XR experience is not mandatory.
We are particularly interested in candidates with academic or personal projects involving:
Optics Photonics Lasers Imaging Cameras Displays Computer Vision AR/VR Optical Instruments Image Processing Color Science
Candidates should be prepared to discuss their project work and explain the underlying physics and engineering.
What We Look For
We want someone who:
Has strong fundamentals in optics/physics.
Is obsessed with visual quality and details.
Enjoys experimental work.
Can measure rather than simply judge by eye.
Is comfortable working with hardware prototypes.
Can analyze data and troubleshoot problems.
Wants to learn XR display technology.
Can work closely with mechanical, electronics and software engineers.
Work Location: In person