Job Overview
We are seeking a versatile 3D Character & Rigging Artist to create and prepare high-quality, game-ready characters, creatures, outfits, and props for Unreal Engine.
The role spans character modeling, sculpting, texturing, rigging, skinning, and engine integration, bridging character art and technical implementation while maintaining quality and real-time performance requirements.
Key Responsibilities
Character Creation: Model, sculpt, and texture high-quality stylized and/or realistic characters, outfits, and props for real-time applications.
Rigging & Skinning: Build flexible, animator-friendly rigs and perform clean skin weighting for organic characters, creatures, and hard-surface assets using Autodesk Maya and Advanced Skeleton.
Unreal Engine Integration: Import, configure, and test skeletal meshes, rigs, physics assets, animations, and characters within Unreal Engine.
MetaHuman Workflows: Work with MetaHuman characters, rigging, facial systems, and Unreal Engine integration where required.
Technical Optimization: Prepare characters within real-time performance budgets, including polygon counts, texture resolution, draw calls, bone counts, and LOD requirements.
Cross-Team Collaboration: Work closely with animators, art directors, and technical artists to troubleshoot deformation issues and improve character workflows and pipelines.
Requirements & Qualifications
- Professional experience in character modeling, rigging, and skinning for games or real-time applications.
- Advanced proficiency in Autodesk Maya, Unreal Engine, and Advanced Skeleton.
- Strong proficiency in ZBrush and Substance 3D Painter or equivalent PBR texturing tools.
- Strong understanding of human and creature anatomy, body mechanics, facial topology, skin deformation, and character proportions.
- Experience with MetaHuman rigging and character workflows.
- Familiarity with PBR pipelines, LODs, Control Rig, Physics Assets, and retargeting.
- Strong understanding of real-time character optimization and production workflows.
- A strong portfolio or demo reel demonstrating character modeling/sculpting, rigging, skinning, and game-ready implementation.
Application
If your experience aligns with the role, please submit your application and portfolio through our application form:
Apply: https://tally.so/r/BzJXQ7
Please ensure your portfolio clearly demonstrates your character art, rigging, skinning, and Unreal Engine work.
Pay: ₹10,000.00 - ₹30,000.00 per month
Benefits:
- Flexible schedule
- Work from home
Application Question(s):
- Are you comfortable completing a practical character modeling/rigging assessment if shortlisted?
- Current Monthly Compensation (INR/month)
- Expected Monthly Compensation (INR/month)
- Contact Number
- Current Location (City, Country)
Work Location: Remote