Unreal Engine Generalist – Vehicle Cinematics
We are looking for a Mid-Level Unreal Engine Generalist to support the production of high-quality cinematic videos focused on military aircraft, vehicles, ships, and other complex machines.
The ideal candidate should be comfortable working across different areas of Unreal Engine, with a strong focus on asset integration, optimization, VFX, and cinematic production. You will work with detailed 3D vehicle assets and help prepare them for smooth, visually impressive use inside Unreal Engine.
Responsibilities
- Import and integrate complex vehicle assets into Unreal Engine.
- Prepare Blender or other 3D assets for use in Unreal, including materials, textures, hierarchies, pivots, and scale.
- Optimize high-detail models, materials, textures, and scenes while maintaining strong visual quality.
- Identify and resolve performance issues related to geometry, shaders, lighting, VFX, and scene complexity.
- Set up LODs, Nanite, collision, texture streaming, and other optimization systems where appropriate.
- Create and integrate VFX such as smoke, fire, dust, water interaction, engine effects, atmospheric effects, and environmental particles.
- Work with Niagara systems and adapt third-party VFX assets when suitable.
- Set up vehicle animations, moving components, rotors, landing gear, doors, and other mechanical elements.
- Support cinematic sequences using Sequencer, cameras, lighting, environments, and rendering.
- Troubleshoot technical and visual issues throughout the Unreal Engine production pipeline.
- Organize Unreal Engine projects clearly so files, assets, materials, effects, and sequences are easy to manage.
- Collaborate with 3D artists, environment artists, VFX artists, and the project lead.
Requirements
- Mid-level professional experience using Unreal Engine.
- Strong experience with asset importing, integration, scene preparation, and optimization.
- Good understanding of Unreal Engine materials, lighting, rendering, and performance profiling.
- Experience using Niagara or integrating VFX into Unreal Engine.
- Experience working with high-detail hard-surface assets, vehicles, machinery, aircraft, or similar models.
- Comfortable working with large scenes and complex asset hierarchies.
- Familiarity with Blender, Maya, 3ds Max, Houdini, or another 3D software package.
- Ability to diagnose technical problems and find practical solutions independently.
- Strong attention to detail and visual quality.
- Good communication skills and the ability to follow structured feedback.
Preferred Experience
- Experience creating cinematic or documentary-style videos in Unreal Engine.
- Experience with military vehicles, aircraft, ships, cars, or mechanical assets.
- Experience adapting VFX from Houdini, marketplace packs, or external libraries for use in Unreal Engine.
- Knowledge of Blueprints for animation, controls, interactions, or production tools.
- Experience with Movie Render Queue.
- Understanding of rigging or mechanical animation.
- Experience optimizing projects for efficient review and rendering.
Role Details
- Experience level: Mid-Level
- Primary software: Unreal Engine
- Project type: Cinematic videos about vehicles and complex machines
- Work arrangement: Remote
- Engagement: Freelance or long-term collaboration, depending on performance and availability
How to Apply
Please send:
- Your portfolio or showreel.
- Examples of Unreal Engine cinematics, vehicle projects, VFX, or optimized scenes.
- A brief explanation of your responsibilities on the projects shown.
- Your availability.
- Your expected rate.
- Your Unreal Engine version and primary supporting software.
Applicants may be asked to complete a small technical test involving asset integration, optimization, or VFX setup inside Unreal Engine.
Application Question(s):
- Please share your portfolio link (ArtStation / website)
- Are you available to work Monday to Friday, 09:00–17:00?
- Are you comfortable with a monthly compensation of 30,000 INR?
Experience:
- Unreal Engine: 2 years (Preferred)
Work Location: Remote