About the Role
As Lead Game Designer, you will own the vision, execution, and quality of the game’s design. You’ll lead a team of designers, collaborate closely with art, engineering, and production, and ensure that every mechanic, system, and moment of player experience is coherent, compelling, and fun.
Key Responsibilities
- Define and champion the core gameplay vision, pillars, and player experience goals.
- Lead, mentor, and grow a multi-disciplinary design team (systems, level, combat, UX, etc.).
- Translate high-level creative direction into concrete design documentation, feature specs, and player flows.
- Drive the design of core loops, progression systems, and moment-to-moment gameplay.
- Oversee prototyping and iteration; validate designs through playtesting, telemetry, and player feedback.
- Collaborate with production to scope features, set priorities, and manage design schedules.
- Work with engineering and art to ensure technical feasibility and visual alignment of all design features.
- Establish and uphold design standards, best practices, and pipelines.
- Represent the design discipline in leadership meetings and stakeholder reviews.
- Analyse live game data and market trends to inform design decisions and updates.
Requirements
- 6+ years of game design experience, with at least 2 years in a lead or principal role.
- Shipped at least one successful title (PC, console, or mobile) in a lead design capacity.
- Deep understanding of game systems, mechanics, level design, UX, and player psychology.
- Exceptional communication, documentation, and presentation skills.
- Proven ability to lead, inspire, and develop design talent.
- Strong analytical mindset with experience using telemetry and A/B testing to guide design.
- Comfortable working in agile/scrum environments.
- A portfolio that demonstrates design leadership and a player-centred approach.
Nice to Have
- Experience with live-service games and feature roadmaps.
- Familiarity with economy and monetisation design (free-to-play or premium).
- Background in scripting or prototyping (Blueprint, Lua, C#, etc.).
- Passion for the genre of the project you’re hiring for (RPG, shooter, MMO, etc.).
Job Types: Permanent, Full-time
Pay: ₹40,000.00 - ₹60,000.00 per month
Benefits:
- Paid time off
- Work from home
Experience:
- total work: 2 years (Preferred)
Work Location: Hybrid remote in Bangalore City, Bengaluru, Karnataka