Looking for an experienced Rigging Artist with strong expertise in Maya Rigging and scripting/automation. The ideal candidate should have hands-on experience with Maya Rigging along with either Unreal Engine or Python, and possess excellent problem-solving abilities to automate rigging workflows.
Key Responsibilities
- Create, maintain, and optimize character and creature rigs using Autodesk Maya.
- Develop efficient rigging tools and automation scripts using Python.
- Collaborate with animation, modeling, and technical art teams to deliver production-ready rigs.
- Troubleshoot and resolve rigging and deformation issues.
- Optimize rig performance for game engines, including Unreal Engine.
- Develop reusable rigging workflows and automation solutions.
Required SkillsMandatory
- 3+ years of professional experience in Rigging.
- Strong hands-on experience in Maya Rigging.
- Experience with either:
- Maya Rigging + Unreal Engine
- Maya Rigging + Python.
Pay: ₹50,000.00 - ₹100,000.00 per month
Work Location: In person