About Stratoware
Stratoware Private Limited is a Mumbai-based simulation software startup. We've generated $120k+ in revenue building flight simulation products in partnership with Microsoft, and we're now scaling on two fronts. The first is a growing portfolio of Microsoft Flight Simulator (MSFS) consumer aircraft addons. The second, under an LOI with an Indian defense hardware partner, is a next-generation XR flight simulator for the Indian defense and commercial aviation sectors.
We're a small team that ships real products and pays attention to craft. If you care about how an aircraft actually behaves in the air, and you want to be the person who decides that, keep reading.
The Role: Game Developer
We are looking for a capable, self-directed Software Engineer who can help us build simulation software across Microsoft Flight Simulator, internal tools, cockpit interfaces, and supporting systems.
This is not a narrow “ticket-taking” engineering role. We need someone who can understand a problem, investigate unfamiliar APIs, propose a path forward, build the solution, test it, and improve it without needing constant supervision.
You should be comfortable working across different layers of a product. One week you may be working on C# application logic or backend tooling. Another week you may be touching C++, WASM, cockpit display logic, JavaScript, HTML, CSS, or simulator-facing interfaces. We do not expect you to know everything on day one, but we do expect you to be able to learn quickly and responsibly.
Flight simulator development experience is a major plus. If you have worked with MSFS, SimConnect, WASM gauges, aircraft systems, avionics, telemetry, plugins, mods, or simulation-adjacent tools, we want to hear from you.
What you'll do
- Build production software for simulation products across MSFS and internal tools.
- Write clean, reliable C# and C++ code for real customer-facing products.
- Work with JavaScript, HTML, and CSS for cockpit displays, UI panels, tools, and simulator-facing interfaces.
- Investigate SDKs, APIs, simulator behavior, and undocumented edge cases.
- Help integrate systems between external applications, simulator runtimes, gauges, and visual interfaces.
- Build tools that help the team move faster, validate behavior, and reduce manual work.
- Work closely with artists, aircraft developers, engineers, and partners to turn technical requirements into usable features.
- Debug difficult problems across software, simulation, UI, and runtime behavior.
- Take ownership of assigned features from investigation through delivery.
- Contribute ideas when the obvious solution is not the best solution.
What we're looking for
- Minimum 3 years of professional or serious practical experience with C# and C++.
- Strong general software engineering fundamentals.
- Familiarity with JavaScript, HTML, and CSS.
- Ability to learn unfamiliar frameworks, SDKs, and technical domains quickly.
- Strong debugging instincts and the patience to trace problems properly.
- Self-reliance and self-governance. You should be able to manage your work, communicate blockers, and make progress without constant hand-holding.
- Adaptability. We are building in a space where requirements can change, tools can be imperfect, and documentation may not always be complete.
- Outside-the-box thinking. We want someone who can find practical solutions, not just follow standard patterns.
- Comfort working in a small startup environment where speed, judgment, and ownership matter.
- Good communication in English.
Major plus points
- Experience with Microsoft Flight Simulator development.
- Experience with SimConnect, MSFS SDK, WASM gauges, aircraft systems, avionics, or simulator plugins.
- Familiarity with WebAssembly.
- Experience with telemetry systems, real-time applications, hardware integration, or simulation software.
- Experience with aviation, aircraft systems, defense simulation, training software, or XR.
- Ability to work across multiple languages or stacks when needed.
- A portfolio of mods, tools, plugins, open-source work, internal tools, or shipped software.
What matters MOST
We care less about perfect credentials and more about how you think.
The right person for this role is curious, technically grounded, and comfortable being dropped into a hard problem. You should be able to read code you did not write, understand what it is trying to do, improve it carefully, and know when to ask for clarification before making a risky change.
We are especially interested in engineers who can balance speed with discipline. Moving fast is important, but so is not breaking the product.
Compensation
- ₹12 LPA fixed.
- Meaningful ESOPs. This is a foundational hire and the equity reflects that. Specifics are negotiated based on the candidate.
- The honest tradeoff: cash is mid-market for the role, and equity is where the upside is. If you're optimizing purely for cash, this isn't the right role. If you want ownership in something you helped build, it might be.
Why Stratoware
- Real revenue, real product. We're not pre-revenue and we're not VC-burning. The MSFS line ships and sells.
- Genuine ownership. You're a foundational hire at a small company. The way every aircraft we build flies is your call.
- A serious B2B trajectory. So is the iDEX pathway. If we convert, you're the engineering lead on a national-security product.
- Atmanirbhar Bharat. Indigenous Indian flight simulation, built in India.
To apply, send a CV, a link to anything you've built (mods, projects, papers, code), and a short note on a flight model or system you've always wanted to simulate properly and why.
Job Type: Full-time
Pay: Up to ₹1,500,000.00 per year
Benefits:
- Flexible schedule
- Work from home
Ability to commute/relocate:
- Mumbai, Maharashtra: Reliably commute or planning to relocate before starting work (Required)
Application Question(s):
- How many years of experience do you have with C++ development?
- How many years of experience do you have with flight simulation?
Education:
Experience:
- Leadership: 1 year (Required)
Language:
Work Location: In person