Functional Focus: Native UI Development, Custom Graphics Rendering, and Application Tooling
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High-Density 3D Rendering: Author custom shaders, instanced geometry buffers, and batching algorithms to render large numbers of objects at high frame rates in a single draw call.
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Interactive Visualization: Build 3D interactive scenes with camera controls, running on rendering timers decoupled from the underlying simulation clock.
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Backend Connectivity: Consume a backend API from the client — REST calls for request/response operations and an async client for long-lived, server-pushed updates — without blocking the UI event loop.
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Client Security & Packaging: Integrate UI event loops with backend state, enforce dynamic role-based UI visibility, and build installer packages with runtime-configurable server endpoints.
Requirements
Mandatory:
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C++
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Native GUI toolkit (e.g. Qt) with signal/slot or equivalent event model
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OpenGL, shader programming (GLSL), instanced rendering, batching
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Camera controls (e.g. arcball), scene graph management
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REST client integration, async client for streaming/server-push updates
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Role-based UI visibility, endpoint/config management
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Installer/packaging tooling for the target OS(es)
Optional:
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Python (for a Python-based UI framework binding)
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QML, cross-platform UI frameworks
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Vulkan, GPU profiling tools
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Geodetic/3D coordinate systems, large-scene LOD techniques
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WebSockets, connection retry/reconnect strategies
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Certificate pinning, secure credential storage
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Auto-update mechanisms, code signing