We are seeking a talented and creative 3D Generalist with strong expertise in Autodesk Maya and Substance Painter to join our team. The ideal candidate should have hands-on experience in 3D Modeling, Texturing, Animation, and Asset Creation for games, simulations, AR/VR, or digital content projects.
Note: This role is not suitable for candidates whose primary expertise is limited to Blender. Experience with ZBrush will be considered an added advantage but is not mandatory.
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Create high-quality 3D models, props, environments, and assets based on project requirements.
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Develop optimized low-poly and high-poly models for real-time and production-ready applications.
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Create PBR textures and materials using Substance Painter.
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Rig, animate, and optimize 3D assets for game engines and interactive applications.
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Collaborate with project managers, artists, developers, and designers to ensure timely delivery of assets.
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Ensure asset quality, consistency, and compliance with project specifications.
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Perform UV mapping, mesh optimization, and asset integration workflows.
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Troubleshoot and resolve modeling, texturing, and animation-related issues.
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Maintain organized project files and adhere to production pipelines and naming conventions.
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Strong proficiency in Autodesk Maya (Modeling, UV Mapping, Rigging, and Animation).
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Strong experience with Substance Painter for texturing and material creation.
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Good understanding of 3D Modeling, Animation, Topology, and Asset Optimization.
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Experience creating assets for games, AR/VR, simulations, or real-time applications.
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Knowledge of PBR workflows and texture optimization techniques.
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Understanding of animation principles, rigging, and character setup.
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Familiarity with FBX export pipelines and integration processes.
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Experience with ZBrush for sculpting and high-poly asset creation (Optional).
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Basic knowledge of game engines such as Unity or Unreal Engine.
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Experience working with version control systems and collaborative production pipelines.
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Understanding of lighting, rendering, and scene optimization.
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Bachelor's Degree/Diploma in Animation, Multimedia, Fine Arts, Game Design, or a related field.
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1–3 years of relevant industry experience as a 3D Artist or 3D Generalist.
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Strong portfolio showcasing 3D Modeling, Texturing, and Animation work created using Maya and Substance Painter.
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Strong artistic and technical skills.
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Attention to detail and quality.
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Ability to work independently and within a team.
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Good communication and problem-solving abilities.
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Passion for creating high-quality 3D content.