Excellent knowledge and practical experience in:
2D graphics rendering (blitting, h/w acceleration, compositing, alpha blending, etc.)
image processing (pixel formats, color spaces, brightness, saturation, gamma, etc.)
development for *nix systems (QNX in particular).
Experience in image acquisition from cameras.
Experience in engineering RPCs between systems (channels, messaging, etc.).
Experience in programming graphics hardware (DMA, shaders, pipelines, v-sync, etc.)
Familiarity with device programming in nix systems.
Familiarity with ProtoBuf.
Familiarity with OpenGL ES.
Familiarity with OpenWF Display API.