Requirements
- 1–2 years of experience with Unreal Engine 5
- Good knowledge of Blender
- Character rigging and weight painting
- Skeletal Mesh export/import (FBX)
- Unreal Engine animation pipeline
- IK Rig & IK Retargeter
- Animation Blueprints (basic)
- Control Rig (basic understanding)
- Able to troubleshoot Blender ↔ Unreal issues
- Good understanding of transforms, axes, scaling, and bone hierarchy
Good to Have
- Experience with MetaHumans
- Python scripting in Blender
- Git or Perforce
- Knowledge of optimization for real-time applications
Responsibilities
- Rig characters and mechanical assets in Blender.
- Import and configure assets in Unreal Engine 5.
- Fix skeleton, scale, axis, and retargeting issues.
- Create Animation Blueprints and Control Rigs where needed.
- Collaborate with 3D artists and developers to maintain a smooth asset pipeline.
- Optimize assets for real-time performance.
Pay: ₹10,000.00 - ₹20,000.00 per month
Work Location: Remote