Key Responsibilities
- Create high-quality 3D models, props, environments, and assets based on project requirements.
- Develop optimized low-poly and high-poly models for real-time and production-ready applications.
- Create PBR textures and materials using Substance Painter.
- Rig, animate, and optimize 3D assets for game engines and interactive applications.
- Collaborate with project managers, artists, developers, and designers to ensure timely delivery of assets.
- Ensure asset quality, consistency, and compliance with project specifications.
- Perform UV mapping, mesh optimization, and asset integration workflows.
- Troubleshoot and resolve modeling, texturing, and animation-related issues.
- Maintain organized project files and adhere to production pipelines and naming conventions.
Required Skills
- Strong proficiency in Autodesk Maya (Modeling, UV Mapping, Rigging, and Animation).
- Strong experience with Substance Painter for texturing and material creation.
- Good understanding of 3D Modeling, Animation, Topology, and Asset Optimization.
- Experience creating assets for games, AR/VR, simulations, or real-time applications.
- Knowledge of PBR workflows and texture optimization techniques.
- Understanding of animation principles, rigging, and character setup.
- Familiarity with FBX export pipelines and integration processes.
Pay: ₹15,000.00 - ₹25,000.00 per month
Work Location: In person