DNEG’s Houdini development team augments SideFX Houdini with bespoke software
products to allow artists to create high-end VFX and digital environments, pushing
complexity, scalability, and artistic boundaries through procedural workflows.
In this role, you’ll build artist-facing and backend tools to streamline workflows, extend
Houdini’s capabilities, and solve production challenges. You’ll primarily develop with HOM,
using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
Houdini user experience.
Strong UX awareness, clear documentation, and a focus on usability and adoption are
essential. You’ll deliver clean, testable, and maintainable code aligned with Brahma AI
standards. While deep Houdini expertise isn’t required, familiarity with SOPs, ROPs, and
LOPs is beneficial; CG production domain specialization is a plus.
You’ll collaborate with artists, developers, and project managers, requiring excellent
communication skills to plan roadmaps and drive innovation across the full software lifecycle
(design, develop, test, deploy and support).
Must Have
Degree in Computer Science/Engineering or equivalent experience
Strong Python and/or C++ skills
Experience developing in Houdini with HOM, VEX, and/or HDK
Linux development experience
Team-based development and source control experience
Nice to Have
Experience developing machine learning models
Experience developing AI-based solutions
Experience with unit/integration testing
VFX/FX and Houdini workflow knowledge
Experience with USD, Qt, Pybind11/Boost.Python
Familiarity with build systems
Experience with other DCC tools (e.g., Maya, Nuke, Mari, Adobe suite)
DNEG Dedicated Unit (DDU)
The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
used directly in production.
The team builds tools, platforms and workflows that support VFX and Feature Animation
pipelines across DNEG’s global studios.