The Texture Artist works with the production team to execute the desired look of CG models, including complex creatures and/or hard surface models, including ships, real world vehicles and environments.
- Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production
- Participates in review and as a team member in determining various design solutions by providing feedback to other members of the production
- Works closely with Art Directors, Modelers, and other departments in achieving desired look and to ensure all texturing/look dev works through the pipeline
- Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work
- Pro-actively escalate technical issues to more senior artists or lead
- Assist with project clean up and archiving on an ongoing basis
- Bachelor’s Degree or equivalent and significant experience in texturing for VFX / Feature films and games
- Demonstrated understanding and creation of photo real work
- Excellent attention to detail
- Possess excellent organizational skills
- Works well under pressure
- Ability to multi-task, prioritise and problem solve
- Willingness to learn and contribute to the success of the team and the project
- Excellent verbal and written communication skills
- Proficiency in Maya, Mari, XGen/Yeti, Zbrush, Photoshop, or Bodypaint is required
- Portfolio of professional and personal work is a must with examples of procedural shading / texturing/groom – whether in Maya, Mari, Substance, Katana, XGen or other tools and packages
- Modeling skills a plus
- Good organizational skills
LOCATION: Hyderabad