Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling.
Creature FX artists will be expected to carry out the following responsibilities:
-
Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools.
-
Execute shots using simulation rigs and the delivery of finished assets to the Lighting department.
-
Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom.
-
Be involved in the development of departmental tools and techniques.
-
Meet schedules and deadlines whilst maintaining the highest standards.
-
Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required.
-
Have ongoing communication with production and leads regarding schedules and deadlines.
-
Continue to become familiar with new tools, software, data and other related technology.
-
Work efficiently as part of a team, or independently, to complete assigned shots.
Desirable Skills:
-
Relevant working experience in high end VFX projects in a global studio
-
Programming or scripting experience.
-
Modelling and rigging skills and experience.
-
A good understanding of Maya constraints and deformers.
-
Experience of working under a Unix/Linux systems environment.
-
Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment.
-
Good understanding of anatomy, human and animal.