3D Generalist & Modeller — TechXR
Location: Bhopal (On-site)
Experience: 1+ years
Type: Full-time
About the Role
We're building immersive VR experiences of India's most sacred spaces — temples, garbh grihs, teerth sthals, and mythological environments. We need a 3D Generalist & Modeller who can work fast, leverage AI tools to compress timelines, and bring devotional spaces to life with accuracy and atmosphere.
By "Generalist & Modeller" we mean: modelling + texturing + UV + basic lighting + asset optimization + animations. You own the asset from concept reference to game-ready export.
What You'll Do
-Model temples, garbh grihs, idols (murtis), architectural elements, and natural/celestial environments for VR
-Build full 3D environments — interiors, exteriors, props, terrain
-Use AI tools (Tripo, Meshy, Rodin, Hunyuan 3D, Sora/Kling/Runway for reference and animation) to accelerate production
-Retopologize, optimize, and UV-unwrap AI-generated meshes for real-time VR use
-Texture, light, and shade assets in Blender / Maya / 3ds Max
-Build clean low-poly, game-ready assets that perform on Quest 2/3
-Iterate fast — we ship weekly, not quarterly
Must-Have
-1+ year of hands-on 3D modelling experience
-Strong low-poly modelling skills — poly budgets, clean topology, efficient UVs, texture atlasing
-Working knowledge of Tripo and at least one other AI 3D tool (Meshy / Rodin / Hunyuan / CSM)
-AI-driven 3D animation workflows (rigging-free animation, motion transfer, etc.)
-Comfortable learning new AI 3D tools as they emerge — this space moves monthly
-Fast modelling — box modelling, kitbashing, sculpting fundamentals
-Blender or Maya proficiency
-Strong sense of proportion, scale, and architectural accuracy
-Portfolio required — ArtStation / Behance / Drive link with at least 3 finished pieces. Applications without a portfolio will not be reviewed.
-Reverence for the subject matter — working on idols and garbh grihs requires respect for iconography (mudras, vahanas, ayudhas, proportions per Shilpa Shastra). These are not just assets, they are darshan.
Bonus
-Unity/Unreal asset pipeline experience (FBX, glTF export, LODs)
-Familiarity with Indian temple architecture (Nagara, Dravidian, Vesara styles)
-Substance Painter / Designer
-Lighting and rendering for cinematic stills
-Photogrammetry / Gaussian Splatting experience
Job Types: Full-time, Permanent
Pay: ₹30,000.00 - ₹45,000.00 per month
Benefits:
Work Location: In person