DNEG’s Maya development team augments Autodesk Maya with bespoke software
products to allow artists to create high-end VFX and digital environments, pushing
complexity, scalability, and artistic boundaries through procedural workflows.
In this role, you’ll build artist-facing and backend tools to streamline workflows, extend
Maya’s capabilities, and solve production challenges. You’ll primarily develop with HOM,
using HDK when needed, and integrate tools into CG pipelines while maintaining a seamless
Maya user experience.
Strong UX awareness, clear documentation, and a focus on usability and adoption are
essential. You’ll deliver clean, testable, and maintainable code aligned with Brahma AI
standards.
You’ll collaborate with artists, developers, and project managers, requiring excellent
communication skills to plan roadmaps and drive innovation across the full software lifecycle
(design, develop, test, deploy and support).
Must Have
Degree in Computer Science/Engineering or equivalent experience
Experience developing with mel, maya.cmds and the Maya API
Strong Python and/or C++ skills
VFX/FX and Maya workflow knowledge
Linux development experience
Team-based development and source control experience
Nice to Have
Experience developing machine learning models
Experience developing AI-based solutions
Experience working in an Agile team environment
Experience with unit/integration testing
Experience with PySide/Qt, Pybind11/Boost.Python
Experience with I/O (JSON, XML, USD, Alembic)
Familiarity with build systems
Experience with other DCC tools (e.g.: Houdini, Nuke, Unreal)
DNEG Dedicated Unit (DDU)
The DDU operates within BRAHMA AI and works closely with DNEG to develop technology
used directly in production.