- High proficiency in Blender, Autodesk Maya as secondary
- High proficiency in V-Ray lights and materials/shader
- Extensive knowledge of Photoshop and Illustrator CS6 or above
Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize
- Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing;
- Knowledge in the fundamentals and basic principles of colours, lights, and shades
- Understanding of a 3D production pipeline
- Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces
- Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way
- Knowledge and fluency in other lighting software and processes
- Texture painting ability a plus
- Solid art background a plus
- Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;