Job Overview
Hyperverse Studios is looking for a 3D Character Rigger & Animator who combines strong technical rigging skills with a solid understanding of character animation and gameplay animation workflows.
You will create clean, production-ready character rigs that give animators the freedom and control to produce natural movement, strong poses, weight shifts, locomotion, stealth, combat, reactions, dodges, and weapon-based animation.
This is not a pure technical rigging role. We are looking for someone who understands how animators work, how characters should move, and how a rig should be designed to support good animation.
Responsibilities
- Build production-ready humanoid character rigs in Maya.
- Create clean skeletons, controls, IK/FK systems, deformation setups and animator-friendly workflows.
- Skin characters and achieve clean deformation across the full range of movement.
- Design controls specifically around animation usability, posing and iteration speed.
- Support animation requirements including locomotion, posing, weight transfer, stealth, combat, hit reactions, dodges and weapon handling.
- Test rigs through animation poses and movement to identify and resolve deformation or control issues.
- Work closely with animators and contribute to improving animation workflows.
- Prepare rigs and characters for Unreal Engine implementation.
- Maintain clean, organized and production-friendly rig scenes and export setups.
- Develop or improve rigging tools and automation where useful.
Required Skills
- Strong professional experience in 3D character rigging and character animation.
- Excellent proficiency in Autodesk Maya.
- Strong understanding of character animation principles, posing, weight, balance, timing and movement.
- Strong understanding of human anatomy, joint placement and character deformation.
- Hands-on experience with IK/FK, pole controls, foot controls, COG, spine, hand and finger controls.
- Strong skinning, weight-painting and deformation skills.
- Ability to evaluate a rig from an animator's perspective, not only from a technical perspective.
- Ability to create rigs that are intuitive, stable and quick to animate.
- Understanding of game animation pipelines and real-time character requirements.
- Experience with Unreal Engine and FBX character workflows.
- Strong problem-solving and debugging skills.
Animation Experience
The candidate should be comfortable creating or testing character movement and poses such as:
- Idle and grounded poses
- Walk and run
- Weight shifts
- Squat and lunge
- Dynamic action poses
- Stealth movement
- Combat-ready poses
- Attack preparation and attacks
- Dodges
- Hit reactions
- Weapon handling
- Two-handed weapon poses
The purpose is not to hire a rigger who only builds technically complex systems. We want someone who can build a rig that produces better animation.
Technical Skills
Maya
- Character rigging
- Skinning and deformation
- IK/FK systems
- Animator controls
- Skeleton setup
- Rig organization
- Animation testing
Animation
- Character posing
- Locomotion
- Weight and balance
- Body mechanics
- Combat and action posing
- Gameplay animation workflows
Unreal Engine
- Game skeleton workflows
- FBX export
- Character implementation
- Rig validation
Scripting – Preferred
- Python / MEL
- Rigging tools and automation
What We Are Looking For
We are looking for a rigger first, but an animator at heart.
You should understand why a control exists, how an animator will use it, how a character should move, and how the rig can make animation faster, cleaner and more convincing.
A technically impressive rig that is difficult to animate is not the goal. We value clean deformation, intuitive controls, strong animation understanding and production reliability.
Application
Please submit your application and portfolio through:
Apply: https://tally.so/r/68B1xP
Your portfolio should demonstrate character rigging, deformation, animator controls and animation work. Where possible, show both the rig and the resulting animation.
Learn More About Hyperverse Studios
Website: www.hyper-verse.in
LinkedIn: www.linkedin.com/company/hyperverse-studio
For application-related questions or technical issues, contact [email protected].
Pay: ₹10,000.00 - ₹20,000.00 per month
Benefits:
- Flexible schedule
- Work from home
Application Question(s):
- Current Monthly Compensation (INR/month)
- Expected Monthly Compensation (INR/month)
- Contact Number
- Current Location (City, Country)
- Have you completed this application form?
https://tally.so/r/68B1xP
- Are you comfortable completing a practical character rigging and animation assessment if shortlisted?
Work Location: Remote