We are a 3D Architecture and Visualization studio creating high-quality architectural renders, real-time walkthroughs, virtual experiences, and interactive environments.
Responsibilities
- Create realistic architectural environments in Unreal Engine.
- Import and optimise 3D assets from 3ds Max, SketchUp, or other DCC tools.
- Set up materials, lighting, landscapes, vegetation, and post-processing.
- Assist in creating real-time architectural walkthroughs and presentations.
- Maintain visual quality while ensuring performance optimisation.
- Work closely with architects, 3D artists, and project managers.
- Organise and manage project assets efficiently.
Requirements
- Basic knowledge of Unreal Engine 5.
- Understanding of environment creation, lighting, and materials.
- Knowledge of architectural visualisation workflows.
- Familiarity with 3D modelling software (3ds Max, SketchUp).
- Understanding of PBR materials and rendering principles.
- Basic knowledge of composition, colour theory, and realistic lighting.
- Strong willingness to learn and grow.
- Diploma/Bachelor's degree in Architecture, Animation, Game Art, Multimedia, or related field is preferred.
Good to Have
- Experience with Nanite, Quixel Megascans.
- Knowledge of Twinmotion.
- Understanding of Datasmith workflow.
- Portfolio showcasing architectural or environment projects.
- Basic Blueprint knowledge.
Fresher Screening Questions
- What Unreal Engine projects have you worked on?
- Explain the difference between Lumen and traditional baked lighting.
- How would you optimise a large architectural scene?
- What software do you use for modelling?
- Show us a project where you created lighting for an interior space.
- How do PBR materials work?
Pay: ₹8,847.28 - ₹25,000.00 per month
Work Location: In person