Texture artist will be responsible for :
-
Producing benchmark materials and textures using substance painter.
-
Produce high quality PBR textures for all real time assets.
-
Create high quality, accurate models and UV’s based on references.
-
Implement improvements/changes based on feedback and lead direction.
-
Texture assets using a wide range of reference material and tools.
-
Work with the defined pipeline.
-
Troubleshoot creative and technical issues as they arise.
-
Work closely with the modeling team to ensure the created model will work through a real time assets pipeline.
-
Work with a production schedule and follow strict deadlines.
-
Ability to work as part of a team, be resourceful and self-driven.
-
Follow directory structure, naming conventions and other guidelines for surfacing files.
-
Overseeing and developing the material library.
-
Assisting in designing, implementing and maintaining material pipelines.
-
Share knowledge and techniques with team members to improve overall team skills and asset quality.
-
Join team meetings.
-
Help other creative team members to improve with any new found knowledge.